Steve R wrote:
> "Carl Farrington" <carl@[EMAIL PROTECTED]
> wrote in
message
> news:652ndgF2e1akqU1@[EMAIL PROTECTED]
>> Carl Farrington wrote:
>>> Carl Farrington wrote:
>>>> Carl Farrington wrote:
>>>>> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
>>>>> This is bugging the hell out of me. I was practicing funnels
yesterday
>>>>> and doing OKish.. (OK, I was well chuffed..) I sort of started doing
>>>>> them by accident whilst practicing sharp (heli on side) turns.
>>>>>
>>>>> Anyway, what's happening now is that I fly the heli sideways, like a
>>>>> fast sideways drift, and then all of a sudden the heli flicks itself
>>>>> around so that it's facing the way it's heading. So for example I
have
>>>>> the heli moving sideways to the left, at fairly high speed, then it
>>>>> just goes "flick" and all of a sudden it's flying forwards but in
the
>>>>> same direction.
>>>>>
>>>>> Is this normal? Has the tail authority been overcome or something.
>>>>> Can't think why it wasn't a problem yesterday when I seemed to be
doing
>>>>> really well at the funnels. Now I have this problem and I can't seem
to
>>>>> do a funnel without the tail going all wrong.
>>>>>
>>>>> Any ideas?
>>>> I meant 90 degrees.
>>> Somebody on Helifreak has complained about "tail blow-out" whilst
doing
>>> hurricanes, whatever they are. Suggestion is to increase "tail power".
>>>
>>> I suppose "tail blow-out" kind of sounds like my problem doesn't it?
>> OK, I know I'm talking to myself here (so far) but it looks like I
figured
>> out why I can't do funnels and similar maneuvers any more.
>> I was pu****ng the sticks the wrong way. Instead of pulling them apart I
>> was doing something else.. wrong tail input I think.
>>
>> I'm back doing funnels again. Thank god for sims!
>
> Hi Carl,
>
> Glad you figured it out, and some think that talking to yourself is a
sign
> of senility! ;-)
>
> As for what you were experiencing, if you had been applying the controls
> correctly and the tail simply wasn't holding, that's what they're
calling a
> "blow out." To try to answer you question on how to increase tail
power, on
> the Phoenix sim, I'm not totally sure. Which model are you flying?
I've
> got the Phoenix too and fly their version of the Synergy almost
exclusively
> and I've never had a control power issue with it but I might not be
flying
> it as aggressively as you are. Anyway, I would imagine that there's
> someplace in the program where you can increase parameters like the
diameter
> of the tail rotor, tail rotor rpm relative to main rotor rpm, or simply
> increase the main rotor rpm which (in the real world anyway) would
> automatically increase the speed of the tail rotor. Any of these things
> should give you more tail authority just as they would with a real model
> helicopter.
>
> Have fun!
> Steve R.
>
>
Thanks Steve. I'm not so sure now. I think I was giving correct stick,
sort of, some of the time, but instead of just doing funnels, I was
doing large funnel-like circuits, if that makes any sense. So I was
doing big circular circuits, anti-clockwise, but with the heli almost
standing on its tail. I think I was anyway.. it doesn't help that I can
never remember what I was actually doing!
I increased the 'tail power' slider from 100 up to 150 (max) under the
model properties, and this helped. I also decreased the tail-fin size,
and this helped too.
But then I decided that actually, it was just me doing the wrong thing
with the sticks. I reverted the model back to normal just now, and I can
do funnels perfectly fine, but a big wide sideways circuit thing like
before results in a tail blow-out some way around. I guess this is just
normal and perhaps all I was ever doing wrong was that I was pu****ng the
heli too hard, and mistakingly thinking I *had* to push it hard just to
get a funnel going at all.
I'll play with different headspeeds too. Thanks!


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