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Re: XtrkCAD4 - where are the extras

by Robert Heller <heller@[EMAIL PROTECTED] > Jun 24, 2008 at 05:17 PM

At Tue, 24 Jun 2008 21:41:03 GMT Big_Al <BigAl@[EMAIL PROTECTED]
> wrote:

> 
> I downloaded this program and it works fine to design track, but I'm 
> missing things like cars, trains, switches, etc.   Seems I can do the 
> basics of a board and layout but the further I go I run into missing 
> extras.   Like the download was only part.  But I can't find more to 
> download?

File->Parameter Files

Connects you to the parameter files.  "Parameter Files" contain
pre-defined complex trackwork (like turnouts and crossings), structure
footprints, and cars. [Browse] to the files relevant to your scale and
then load them.  You should have a whole directory of these files:

sauron.deepsoft.com% dir /usr/local/lib/xtrkcad/params/
accurail.xtp  flnpicco.xtp  mrkhocde.xtp  nmra-s.xtp    rocho100.xtp
arnold.xtp    fl-profi.xtp  mrkln1.xtp    nmra-tt.xtp   rocho83.xtp
atl100ho.xtp  gargrv-o.xtp  mrklnhoc.xtp  p4.xtp        rocon.xtp
atl83ho.xtp   hornby3r.xtp  mrklnhok.xtp  pecohom.xtp   smltown.xtp
atlascho.xtp  hubner1.xtp   mrklnhom.xtp  pecoho.xtp    tortoise.xtp
atlascn.xtp   kato-ho.xtp   mrklnz.xtp    pecon55.xtp   trees.xtp
atlasn55.xtp  kato-n.xtp    nmra-ho3.xtp  pecon80.xtp   walth-ho.xtp
atlasn.xtp    lgb.xtp       nmra-ho.xtp   peconst.xtp   walth-n.xtp
ctlpanel.xtp  me-ho.xtp     nmra-n.xtp    pikestuf.xtp  wlthho10.xtp
fallerho.xtp  me-n.xtp      nmra-o3.xtp   protoam.xtp
fl-model.xtp  minitrix.xtp  nmra-o.xtp    revell.xtp

The file names are pretty obviously named (nmra-ho.xtp contain NMRA
standard H0 turnouts for example and atl83ho.xtp contains Atlas code 83
H0 turnouts and so on).  When these are loaded, there is a row of these
things shown across the top, under the tool bar and above the layout
area.  There are arrows at either end that you can use to scroll back
and forth.  Hovering your mouse pointer will display what the thing is
in a slightly larger font than the labels.  Clicking on something
selects it for placement.  Place the object by then left clicking on the
layout area.  If it is trackwork and you have some tracks already there
it will try to connect and/or align with the existing trackwork.  You
can drag it around with the left button.  Hit ENTER when it is where you
want it.  You can add another one by left clicking someplace else on the
layout. 

You can place/move cars by clicking on the little loco button.

Under the Tools menu are various entries that also relate to this:

Im****t (im****ts files that contain definitations of trackwork,
	structures, and cars/locos)
Ex****t (ex****ts things like trackwork, structures, and cars/locos)

Turnout Designer (designs exotic turnouts)

Custom Management (manages custom objects -- trackwork, structures, and
		   cars/locos)

Car Inventory (manages your car inventory, including creating cars)

Group (groups selected elements into some custom object)
Ungroup (ungroups objects into descrete elements)

Update Turnouts and Structures (updates Turnouts and Structures)

> Any help, thanks.
>     

-- 
Robert Heller             -- 978-544-6933
Deepwoods Software        -- Download the Model Railroad System
http://www.deepsoft.com/
 -- Binaries for Linux and MS-Windows
heller@[EMAIL PROTECTED]
       -- http://www.deepsoft.com/ModelRailroadSystem/
 




 5 Posts in Topic:
XtrkCAD4 - where are the extras
Big_Al <BigAl@[EMAIL P  2008-06-24 21:41:03 
Re: XtrkCAD4 - where are the extras
Robert Heller <heller@  2008-06-24 17:17:06 
Re: XtrkCAD4 - where are the extras
OgO <quentisl@[EMAIL P  2008-06-25 08:44:36 
Re: XtrkCAD4 - where are the extras
Puckdropper <puckdropp  2008-06-25 15:34:28 
Re: XtrkCAD4 - where are the extras
mark <whitroth@[EMAIL   2008-06-24 20:55:47 

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